So now with nemesis systemish thing
Assault -> Defense -> Crowd Control -> Tank -> Assassin -> Ambush -> Assault
And then their is the jack of all trades for both teams who combines support, defense, and offense abilities to do everything.
All teams would have a default "master spawn" which can never be destroyed. Only one teammate can be spawned per spawner, except at the beginning of a match.
HumansAssaultQuad Rider
Fast and deadly, the Quad Rider relies mostly on his quad to run over opponents. However, his quad has a battery life and needs recharged, so while charging, he has a deagle for safety. The quad, along with crushing opponents or damaging them, can smash through paper walls and run over worker termites and spawn eggs.
Health: 150
Primary: Deagle, does 50 damage. 30 bullets. 8 per round.
Secondary: Quad Battery, recharges quad. One battery.
DefenseMechanic
The mechanic is a master of defense, hence her class. She can place down metal sheets that will block bombardier beetle acid shots, can create walkways and ramps, and create barriers for other bugs to maneuver around. She can also place down a robotic turret with a weak minigun.
Health: 175
Primary: Blowtorch, does 5 damage on contact, but will set enemies on fire if kept on them for one second, dealing 1 dps for ten seconds. Repairs damaged structures when used on them. 100 fuel.
Secondary: Build, builds a metal sheet, turret (25 damage per bullet), or a NPMC (Nuclear Powered Molecular Compressor) for teammates to spawn from. Only two turrets can be built. Four spawns can be built.
Crowd ControlGas Specialist
The gas specialist is the master of crowd control. He has canisters of nerve gas, specially designed to only harm arthropod nervous systems, which slowly damages over time. As a sidearm, he has a stun gun, which will stun most opponents instantly. However, the gas cannot penetrate walls, and he can easily be overwhelmed by swarms if he is focused on because of his rather low damage output.
Health: 175
Primary: Nerve gas canisters, takes three seconds to take effect, lasts a minute, does 3 dps per second. Damage from canisters stacks. 8 canisters.
Stun Gun: 15 damage instantly, stuns opponent for one second. 12 cartridges.
TankSoldier
The soldier is all about staying around long enough to take things out before they take him out. However, he can easily be overwhelmed by bombardier beetles, because of their range and splash damage.
Health: 250
Primary: AR, 45 damage per bullet. 300 bullets, 20 per round.
Secondary: Grenade, takes a few seconds before explosion. 2 grenades.
AssassinSniper
A gamehunter, the sniper has killed many large beasts of the world. His bolt action sniper rifle allows him excellent range and power, and he can take out scorpions lying in wait particularly easy. However, he can be overwhelmed easily by a bulky opponent at close range.
Health: 150
Primary: Bolt Action Sniper Rifle, 180 damage bodyshots, 500 damage headshots (except for Tank who takes no headshot damage) 6 bullets per round, 36 in all.
Secondary: Mallet, 60 damage
AmbushHunter
Technically a poacher, the hunter is the master of taking out unaware or frantic players with his Beartraps. However, he has to be there to "put down" his enemy and reset the trap, meaning he is the prime target of the huntsman spider.
Health: 150
Primary: Machete, 60 damage, instakill on any trapped bugs.
Secondary: Beartrap, does 60 damage. Bug is released if not killed in seven seconds. Five traps.
Jack of All TradesBushman
The bushman was a member of an African pygmy tribe in the congo for most of his life, helping big game hunters track down prey in the dense foliage. Now, however, he uses his skills of the hunt on giant arthropods. His spear, a gift from his tribe, can be used to make a weak wall to temporarily slow enemy advance, or as a tricky to time instakill.
Health: 150
Primary: Shotgun, 10 damage per pellet (with 250 max). 6 shells per round, 30 in all.
Secondary: Spear, instakill if landed on anything but tank, which it pins down for a few seconds and does heavy damage. Takes about a second to perform. 11 spears.
BugsAssaultTiger Beetle
Nothing is faster than the tiger beetle. Extremely fast and one of the two volant classes, the tiger beetle is the most maneuverable class in the game. However, the price is that at times it can be going so fast it can't stop to avoid things such as bear traps or quads. The tiger beetle also is fairly powerful on the damage, though its health is rather low despite being the size of a rhino. While running, the tiger beetle will simply crash into walls rather than scaling them, though it can also bash through metal sheets, NPMC's, and turrets. It often moves too fast for turret bullets to do serious damage. (15 ft long)
Health: 300
Primary: Bite, 60 damage. Fast, but a very precision based attack.
Secondary: Grab, grabs a human in its jaws and runs off with them, though it slowly looses speed till it stops completely.
Active Ability: marks a human in front of you if there are no obstructions, showing where they are to your teammates. (15 second cooldown)
<spoiler
efense>
orig00.deviantart.net/6fc5/f/2…</spoiler>
Termite
The Termite is very similar to the mechanic in all aspects, except for its method of creating an attacking weapon. Instead of a stationary attack, the termite will create an egg which eventually bursts into tiny worker termites, who will patrol paper walls automatically and only leave to attack humans. The termite is the slowest and one of the frailest bug classes, but has more powerful attacks than the mechanic to compensate. (5 feet long)
Health: 175
Primary: Bite, 50 damage. Slow, but it has a large hitbox.
Secondary: Build, build paper walls, worker eggs, or spawn eggs. Worker termites spawn in clusters of 15, each with 50 health. Their attacks do 10 damage. Workers do not take damage from gas. Only four spawn eggs can be built, and two worker eggs.
Active Ability: Creates a pheromone puff that temporarily calls nearby worker termites to your side. (20 second cooldown)
Crowd ControlBombardier Beetle
The bombardier beetle uses its flight ability better than the tiger beetle, though its flight is slower. While the bombardier is harder to headshot than the tigerbeetle, it is much slower with a worse bite, meaning it relies on keeping back. Luckily, the bombardier beetle can shoot at range, and is only about the size of a leopard, so it is a fairly difficult target for soldiers or other short range dependent classes. Its acid, however, is completely useless against buildings or metal sheets, meaning these must be cleared, or the bombardier beetle must be careful before it can attack. (5 feet long)
Health: 200
Primary: Bite, 35 damage. Fast, but very precise.
Secondary: Acid shot, shoots a ballistic ball of acid, direct hits do 35 damage plus ten seconds of 1 DPS, splash damage does between 15 and 2 damage, but also has a guaranteed five seconds of 1 DPS.
Active Ability: The next acid shot will instantly kill a human if it hits them directly. (1 minute cooldown)
TankTiger Centipede
The tiger centipede is able to kill just about any human quickly with a good ambush, and can also do serious damage to a human who happens to not avoid being kicked by its many legs. It has high durability and damage, but is rather clumsy in movement and attack. Because of its length and awkward movement, the centipede oftentimes ends up forced to take nerve gas damage or flee. (60 feet)
Health: 2000
Primary: Lunge, the centipede curls its body backwards and lunges forwards. Its range and accuracy is effected by the centipede's position, though it has a wide hitbox. Unlike other attacks, it can only hit one human even if multiple were in the attack hitbox. If the centipede is killed while it masticates its victim, the human does not die, but takes 10 dps for five seconds, forcing death unless they are near a health station.
Secondary: The centipede stabs its back legs down, invenomating any human it hits and doing 3 dps for five seconds.
Passive: The centipede will do 75 damage and kick any human that gets nears its legs or segments.
Active Ability: Swings the back end forward, putting the Centipede in a U-shape. Kills a human if it lands on them. 30 second cooldown.
<spoiler=Assassin>
img06.deviantart.net/456b/i/20…</spoiler>
Huntsman Spider
The huntsman does just as its name suggests, except quite literally in this case. The huntsman is fast and deadly, but at the same time, frail, and it requires time to finish its kill. This means it is excellent at taking out players who are unaware, but it is poor in a brawl. Its silk can allow it to create new pathways for it and other huntsmans to make attacks in the future easier if a player camps a location on their own. (20 feet legspan)
Health: 200
Primary: Lunge, a slow attack, but with a fairly large hitbox. If it hits a player, it will grab them and stab its fangs through their chest in a timespan of three seconds.
Secondary: If the huntsman lays down a piece of silk which it will stay connected to until right clicking again. This silk can be used as a way to prevent fall damage when going downwards from a ceiling, or for creating paths for huntsman to use later. The huntsman cannot run while placing silk, and falls much slower.
Active Ability: The spider's primary and secondary abilities temporarily switch to buttons for a fast strafing ability. 1 minute cooldown.
<spoiler=Ambush>
img03.deviantart.net/8357/i/20…</spoiler>
Bark Scorpion
The Bark Scorpion is the master ambusher- he can kill a lone human in less than two seconds. However, he is the size of a Triceratops, and his head makes for an easy target for snipers, meaning he has to stay out of the way. (30 feet long)
Health: 300
Primary: Sting, the scorpion swings its tail forward to sting a human, does 30 damage plus 2 dps for 5 seconds.
Secondary: Grab, the scorpion lunges forward, grabbing a human, and stabbing them in the stomach with its stinger. This takes about 1.5 seconds, but the scorpion is unable to perform this attack for five seconds afterwards, as it eats the human. However, after these five seconds, it gains a temporary health boost. Its size and weight also allow it to destroy quads if they run into it.
Active Ability: the scorpion will temporarily block headshots with its pincers automatically. 2 minute cooldown.
<spoiler=Jack of All Trades>
img09.deviantart.net/f22b/i/20…</spoiler>
Solifuge
The Solifuge can do everything, but not well. It's fast and powerful, but also fairly frail. It attacks fast enough to assassinate lone humans and groups, but its large head makes it a big target in both situations. Its secondary will allow it to stridulate, disrupting human's view for a few seconds. (20 feet long)
Health: 200
Primary: Lunge, slashes forward with its chelicera, doing 50 damage. this attack is precise, and can be used twice in succession, but then has a half second cool down.
Secondary: Stridulate, blurs and shakes nearby human vision temporarily. Slows them down slightly.
Active Ability: The solifuge's primary temporarily becomes an upward leap. 1 minute cooldown.
GAMEMODESSupply Drop
Human capture the point.
King of the Hill
fight for the same point
Hive Destruction
Human team must destroy all bug spawns.
MAPSThicketGamemode: Supply Drop
A primarily linear map with four points to capture and defend. The map has deep canyons with branches and roots arching over them, many with thick thorns.
VerticalGamemode: King of the Hill
A map made primarily of the inside of a dead saguaro, with some sections on the outside. The insect base is located on the base of the roots, and the human base on a branch located directly above a few thousand feet. There are many cross sections and bridges across the inside. The capture point is directly located at the top of the cactus.
BarnstormGamemode: Hive Destruction
Alongside the edge of an old barn. The outside wall is littered with dangerous barrel cacti, and is where the humans spawn. Several holes in the wood boards allow humans to enter to destroy insect nests inside.
GroveGamemode: Team Death Match
Takes place along a steep lakebank. There is heavy foliage, including cacti and other succulents. At the center of the map is a toppled Mesquite tree.